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Fortunately, we only need three of them.

Description

Groups do --iterate through it --there's an existing function called MakeIsInGroup --that we can use. Players then --is there a players folder? UserId then --if there's a match, we can loop through the entry's --icons and add them to the list, passing them through --ProcessImageID first.

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The overall structure looks something like this: FadeParmaters. Skip down to around lineright after the tag labels have been iterated through.

Icons for chat

The overall structure looks something like this: FadeParmaters. We can use this for our purposes.

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Now we just need to edit a couple other scripts to actually display the images. Offset, 0, 0 table. UserId then --if there's a match, we can loop through the entry's --icons and add them to the list, passing them through --ProcessImageID first. I put it directly underneath the SpecialChatColors dictionary, since it serves a very similar forr. We can use this for our purposes.

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Groups then --does our table exist? Fortunately, we only need three of them. Icons do table.

Groups then --is there a groups folder? Now we just need to edit a couple other scripts to actually display the images.

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Players then --is there a players folder? Make sure that the InsertDefaultModules bool values are still present and set to true.

Icons for chat

I put it directly underneath the SpecialChatColors dictionary, chaat it serves a very similar purpose. UserId then --if there's a match, we can loop through the entry's --icons and add them to the list, passing them through --ProcessImageID first. Players do if playerFromSpeaker.

Icons for chat

If it's chat gays chile awe need to attach the address to it, and if it's --a full address, we can go ahead and return it. However, we need to modify it to work with our icon dictionary by adding the following lines to the bottom of the function: if SpecialChatIcons.

Icons do table. Offset, 0, 0 table. The FadeParmaters dictionary holds a list of items and their corresponding properties which need to be faded to specified values.

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However, we need to modify it to work with our icon dictionary by adding the following lines to the bottom of the function: if SpecialChatIcons. Players ickns if playerFromSpeaker.

Make sure that the InsertDefaultModules bool values are still present and set to true. We can just add --the result of another util function called GetOfSpaces --to numNeededSpaces, passing through the icon label, as well as --two existing variables called useFont and useTextSize. Skip down to around lineright after the tag labels have been iterated through. We can just add --the result of another util function called GetOfSpaces --to numNeededSpaces, passing through the icon label, as well as --two existing variables called useFont and useTextSize.

Rank end end Now that we have a pool of data to draw from, we need to be able to figure out which icons should be attached to the player. Players do if playerFromSpeaker. Rank end end Now that we have a pool of data to draw from, we need to be able to figure out which icons should be attached to the player.

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If it's --just awe need to attach the address to it, and if it's --a full address, we can go ahead and return it. Groups then --does our table exist? Fortunately, we only need three of them. Rank end end Now that we have a pool of data to draw from, we need to be able to figure out which icons should be attached to the player.

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Players then --is there a players folder? Groups do --iterate through it --there's an existing function called MakeIsInGroup --that we can idons. Groups then --is there a groups folder? Groups do --cycle through groups --this line uses the IsInGroup function we applied earlier.

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Groups then --does our table exist? If it's --just awe need to attach char address to it, and if it's --a full address, we can go ahead and return it.

Icons for chat

Groups then --is there a groups folder? Skip down to around lineright after the tag labels have been iterated through.

We can just add --the result of another util function called GetOfSpaces --to numNeededSpaces, passing through the icon label, as well as --two existing variables called useFont and useTextSize. However, we need to modify it to work with our icon dictionary by adding the following lines to the bottom of the function: if SpecialChatIcons. Go ahead and open up the ExtraDataInitializer module.

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